Dustbowl (CTF)

Dustbowl (CTF) s1_b1

i've decided to make minor layout adjustments to facilitate better gameplay w/ the ctf gamemode
i felt it was best to make ones that lined with the spirit of the original map instead of creating extra routes that weren't there. but i have further ideas on how to fix that, this was what i was able to do, the new layout changes aren't really polished at all and the visuals are temp so keep that in mind

-widened the dustbowl
-added elements to block sightlines at mid
-changed pickup placement at mid to make it harder to hold
-added the cut flank from dustbowl as a flank for the flag

also, i plan on trying to make versions for the other stages of dustbowl, however i have no clue how i would be able to make stage 3 work, but over time it will definitely come together.
-fixed missing / stretched overlays
-added a bridge over the main canyon (experimental)
-fixed minor displacement texture issues
-Enabled previously disabled clipping
-Fixed some issues with nodraw messing up with world geometry and giving the illusions of a classic Source Engine leak
-Replaced Dustbowl's objective text with 2fort's to prevent the illusion that this is a CTF map from breaking
-Fixed some signs not having their proper text & team color