Dust II

Dust II a2

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Dust II a2

A map created to test lighting in TF2 and for a future map

The "NEW" Dust II from CS:GO

I made this map to test lighting in TF2.

Issues:
- Ambient lighting is different than in CS:GO. I will try to adjust some values.
- Poor lighting on props and some disps
- Most props don't have .vtx80, so you probably won't see any prop if you are in DirectX8. For now, I'm not compiling with -StaticPropPolys -StaticPropLighting and -TextureShadows, since as almost no prop has .vtx80, game crashes on loading
- If you don't have a dedicated GPU this map probably will run poorly. Why? Not sure, probably because this map is almost made of displacements, instead of brushes, so I can use texture blending and making textures not having a repetitive texture.
- There are missing walls with floating props. This is due the fact that Hammer won't compile func_detail if they are created from destroyed displacements No lol, some func_details had disps on them

Credits:
Valve - CS:GO assets
Author
Ashe_tfwiki
Downloads
362
Views
911
First release
Last update
Category
Other

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Latest updates

  1. Properly added map dependencies + fixed far brushes being invisible

    I've now installed CS:S properly! The map is now about 200 MB. Achieved with Sorse
  2. Cubemaps + missing overlays

    Title!