big layout adjustments mostly to do with simplifying, decluttering and opening up sightlines.
-center shack was made bigger
-cap area was shrunk to cover the center rectangle
-added new bits of cover around point
-a few building exits had their doorways rotated or sizes changed
-revamped the wall
-changed entrance to the upstairs area
-revamped the pit area with displacement edges and new building entrances, including one with a shutter
-opened up a sight line in the deathpit+courtyard area
-slightly moved the spawnrooms closer to the center point to decrease walk times