dryfield

dryfield b2

Here a version I should have release waaaay sooner before detailling all new areas I made. But I was lazy.

  • New lighting and mood work in progress with first iteration of custom skybox.
  • New 3D skybox work in progress as well with a set of new rocks.
  • Updated Soundscape
  • Big pass of detailling. There is still both spwan room and some interiors to do.
  • Layout and gameplay changes :
-- Reworked the low mid section stairs to go directly on the point.
-- Removed the big bridge and pillar and made small shacks around the point instead + a plateform to be able to walk on it.
-- Added vent on lower level to be able to sneak around the point.
-- Updated the ground before point to have an extra step. It makes the players on the point more visible.
-- Added several planks and ladder for navigation.
-- Reworked span position and exit. The 3 of them now has different purpose.
-- Tweaked pickups overall, with the addition of a big healthkit in the secret middle passage (test)

What need to be done:
  • Spawn and big interiors visual.
  • Better clipping pass
  • Optimisation (props combine, fade, final hint pass...) Expect some low FPS in mid I guess?

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Moving dryfield to beta phase with a first big artpass in the main battleground area.
  • Adjusted pickups placement according to feedbacks
  • Aded a new ramp around the point.
  • Soundscape are broken
  • map still need a decent optimization and clipping pass.

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Processed most of the feedbacks received during last playtest :

  • Reworked pickup all over the map.
  • Reduced capture time.
  • Reworked flank route to be less strong and to keep the fight point focused.
  • Made balconies on the point easier to acces.
  • Adjusted spawn room and orientation.
  • Added ground textures.
  • And some minor adjustments...

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  • Made a update to previous layout (a bit more detail, some tweaks in path to spawn, added underground to the point...)
  • Set up skybox boundaries and 3D skybox.
  • Updated pickups (a bit more) and put patches decals.

To fix : koth announcer still not working. will fix that for a3

To test : Still not sure about the small size of the map and quick route to point from spawn.