Dredge

Dredge b3

Mostly bugfixing

-shortened captime from 12 - 9 seconds
- changed stone hengey things around point to not cover the point so much
-changed rocks either side of point to be slightly thinner
-lowered some tires slightly so it is easier to just run up them
-added a lil' player clip
-clipped some stairs
-made chicken wire less giant
A8:

-Removed useless side path
-expanded all other paths
-made inside areas slightly more roomy
-changed middle house
-changed stair room
-widened main entrance to point
-widened point area
-detailed spawnrooms
-changed watertower to some rocks
-added small side route area
-updated screenshots on OP
A7! pretty much just procrastinating remaking the map

-Made flanks wider
-Made mid slightly wider
-Changed mid building outbuilding things
-Made it slightly harder for soldiers / demomen to roll out at sonic speeds
-Added more clipping on places that there should have been
-Removed odd beam thing that you could stand on
-Lowered beam thing that you cant stand on
-Made mid buildings slightly smaller
-Added playerclip at flank crates so you can step up the small lip
-Changed optimization slightly
-maybe something else

I should probably remake the map to deal with its width problems right?
Added some stone-henge like structures around mid, to make it harder to spam from the buildings. Now people can spam from these structures but they have much less maneuver space and cant retreat as easily.

Added patches under pickups

Added windows at flank to see onto point area, can also jump out of one of them.

koth_drudic_a60000.jpg
koth_drudic_a60001.jpg
koth_drudic_a60002.jpg
Now wider. Acctually wider, not fake wider. Real wider.

took a bunch of screenshots too.
koth_drudic_a50000.jpg
koth_drudic_a50001.jpg
koth_drudic_a50002.jpg
koth_drudic_a50003.jpg
koth_drudic_a50004.jpg
koth_drudic_a50005.jpg
koth_drudic_a50006.jpg
koth_drudic_a50007.jpg
koth_drudic_a50008.jpg
koth_drudic_a50009.jpg
koth_drudic_a50010.jpg
koth_drudic_a50011.jpg
koth_drudic_a50012.jpg
koth_drudic_a50013.jpg
koth_drudic_a50014.jpg
koth_drudic_a50015.jpg
koth_drudic_a50016.jpg
A4

Widened flank areas a bit, hopefully now not too thin, but maybe still

Havent widened point area, as the most specific 'widen the map' feedback i got was from YM telling me the flanks were too tight. If it is still not wide enough i may consider widening the point area unless people are more specific. Also havent taken new screenshots as all ive done really is widen the flank areas about 100hu each.
a3a.

-added 2nd floor on balcony building
-put some planks down to stop people going insane at mid side buildings
-bspzipped map

Still working on 2nd floor of balcony building, not sure what to do with it. As it stands it is there to be a safe(ish) place for spies to decloak quite deep in enemy territory, or as a safe engineer nest place, but not a very offensive one.
A3!

-slightly improved clipping on stairs
-added a lil' wall at arena outside spawn lobby
-changed spawn lobby building to tower
-added nobuild on beam
-cover on side flank
-slightly changed outside flank stairs
-uncramped stair room slightly
-took screenshots

screenshots:
koth_drudic_a30000.jpg
koth_drudic_a30001.jpg
koth_drudic_a30002.jpg
koth_drudic_a30003.jpg
koth_drudic_a30004.jpg
koth_drudic_a30005.jpg
koth_drudic_a30006.jpg
koth_drudic_a30007.jpg
New a2 update with added larger map!

-Changed stair room
-Added more map
-Hopefully less laggy now (maybe not)
-changed juliet balconies to look more stylish.
-fiddled with pickups a tad
-clipped off beam on either side of mid
-added more beams either side of mid (unclipped)
-maybe something else.

Will take screenshots soon!
forgot to bspzip the map...