-Clipped off the ceiling shafts at B (Thanks Average Tiddy Goth GF)
-Slightly nudged a couple pipe props at B
-Fixed bug where cart falls into furnace without triggering the round end
-Fixed lighting on furnace prop
Changes:
-Artpassed the map
-Added rollback zones to the crane
-Reduced RED's respawnwavetime from 10 secs to 7 secs
-Added small cover to RED's highground at B
-Slightly lengthened RED's walk time out of spawn
Layout changes:
-Added new flank from B-choke
-Added cover to balconies at B
-Rearranged concrete pile at start
-Adjusted ramp at Start->B-choke building
-Removed pillars at elevator
-Upgraded small health at A to medium
Logic changes:
-Fixed elevator logic breaking after cart rolls back
-Fixed misplaced control point on HUD
-Decreased BLU respawnwavetime after A from 4 secs to 3 secs
-Moved path_tracks down 8hu
Misc. changes:
-Adjusted clipping map wide
-Found somewhere else to hang out