OVERALL:
-
A:
-added sightline blockers to make sniper on roof unable to see literally everyone
-removed funny spawn exit
-rerouted buildings outside of blue spawn to lead players in the correct direction
B:
-enclosed upper balcony route to make red forward holds more viable
-moved red spawn points closer to "main" spawn exit
-added transparent textures in areas to give red team better visibility into flanks, similar to barnblitz last
-reworked main red spawn exit to be more safe
-added balcony exit to high ground so red jumping classes can get inside more easily, provide some cover to red players entering flank on low ground
-fixed gaps between wood pile collision meshes