Disused

Multi Stage Disused A2A

Changelog:
Added Another Control Point in what was A-B connector
Added a door that only opens when BLU caps A so the building to the side won't be used to get onto the hill
Added a forward spawn
More Health and Ammo
Added a crate to allow red to get on the hill
Cubemaps (hopefully)
Changelog:
First Cap:
Changed Routes into the cap area
Moved Building
Added Displacements
Changed Cart Path
Red gets a large respawn time after the First Point is capped
First to Second Connector:
Rebuilt it to less chokey and straight
Added Stairs
Second Cap:
Split into 2 Zones
Area falls more in line with Gold Rush Stage 2, Cap 2
General:
Blu has a shorter respawn time
Displacements
Cubemaps created (may not exist if I didn't get the right download)
Map has changed significantly yet still retains many features of A1
Payload Cart Dispenser now works as intended