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Simplified Control Point & surrounding area to make it easier for players to understand where enemies can come from
Moved the sewer drop down to the center of the Control Point to create a more interesting & focused dynamic between these two spaces
Clustered & removed excessive prop use near Diner signs to regain some visual clarity
Clipped off access to the Diner roofs to prevent excessive spawn camping
Simplified spawn areas with a focus on better flow towards the main route
Shrunk the width of the pipeline flanking route to focus combat & improve overall flow towards the CP/Sewer areas
Reduced number of routes near the CP, with a focus on the container setup