Diatomic - Dual KOTH

Diatomic - Dual KOTH B3

Detailed some more.
Re-added overtime.
If your team's timer reaches zero, you gain infinite health and ammo from control points in an attempt to prevent longwinded overtimes.
Removed drop down to B, added area next to B. Removed overtime.
Woo! I'm happy with the layout now. I've basically just lightly detailed the whole map.
Got back round to this map, can't be bothered to put change notes, but B got reworked again
I can't be assed writing change log rn, but B got completely reworked basically, and theres a small flank around A

Map Changes:

  • Textured the ground

Layout Changes:

  • Reworked entrance to B

Map Changes:

  • A does not need to be capped to cap B
  • Increased brightness of ambient light

Layout Changes:

  • Dropdown moved further from A
  • Dropdown easier to jump out of
  • Replaced cover around A with props
  • Replaced cover around B
  • Lowered B
  • Removed middle entrance to B
  • Added more pickups
  • Flipped direction of stairs into side route into B
  • Moved middle building more into the middle
  • Made the middle stairs in red and blue spawn same length
  • Added signs
Everything but over ground mid got reworked basically. Also the map is called Diatomic now.