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+added some high ground to Bingus to help with bombsite B retakes
+added critters |changed some geometry on bombsite A to hopefully make it easier to defend
|detailed some things
|decreased the round timer a tad
|increased the amount of time it takes to plant the bomb by 2 seconds
|fixed invulnerable players from triggering the defuse sound and message
|fixed some typos on some tips
+added new Tip system that will display helpful tips to dead players
+added new props to gameplays spaces
+added skill jump from Bingus to the crates at Mid to open up a angle to spot players going Banana
+added more sounds for even more csgo action
+added new spectator cameras that get enabled after BLU blows up a bombsite +added a singular displacement in Banana |Fixed cloaked and disguised spies from triggering the defuse sound and message despite not being able defuse the bomb
|Changed the position of the callouts on the HUD to help make them more noticable
|Moved BLU spawn back a bit, to help give RED just a little more time to setup
|Fixed missing sounds
|Removed most of the TF2 announcer lines
|changed some geo around
|changed lighting in indoor areas
+added and moved some props around +added a 3D skybox, should help with differentiate areas more
+added clips
+added more health and ammo throughout map |logic fixes
|changed location of the small health kits
|changed some textures around on Bombsite A
|changed the stone catwalk into wooden planks on Bombsite A
|changed the ramp on Lower B into a platform that connects into hut
|changed shape of the bridge on Bombsite B
|updated mini-map in spawn to fit new layout
|fixed the mini-map from being sprayed over
|increased the height of the skybox +added high ground for attackers to use on Bombsite B
+added props
+added some vegetation -removed one way window on Cat Walk
+added custom mission briefing to the chalkboard
+added map in spawn with the callouts labeled in an attempt to make them be used more often
+added some signage to help direct players to the bombsites
+added a messages that alerts all players that the bomb has been planted
+added a BLU only sprite which can be seen through walls to help locate dropped bombs
+added 3 small healthkits next to the ammoboxes
+added prop jump by the one way on HUT to help with rotations from B to A
+added bomb beeping noise so now you don't have to completely rely on music
+added more specific win conditions, map now knows the difference between a team elimination victory from a time/explosion victory
+added message that displays for the person who picks up the flag that tells them they have the flag -removed flag particles from the bomb, no longer has a trail and paper trail |increased the radius of bomb exposion
|slightly moved the bombsite B cap point to be more centered
|fixed an issue that caused the bomb to explode but not end the round
|fixed some minor texture/clipping errors
|players who join mid round are now killed instead of spawning in the playspace
|scramble plugin should now work as all players are respawned after 2 seconds
|changed some geometry around (not quite touching layout yet)
|(probably some other minor things I'm forgetting it's almost midnight forgive me)
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