A simple update to address some feedback and my own problems with the map.
Changes:
-Added Water and Geometry to help counter fall damage caused by height variation.
-Removed the inner walls of the Temple, and shifted geometry to lower the point slightly.
-Shifted Geometry to reduce overly large sightlines.
-Rotated the map 90 degrees in hammer (this should have no effect on gameplay, I mention it incase it does have an effect on gameplay)
-Added patches beneath Health and Ammo.
-Hopefully fixed issue with Doors (I really honestly couldn't figure out the issue in the first place, so if it's not fixed I may have to seek help)
To Do:
-Fix texture issues. (Unless they begin to affect gameplay, this is likely an issue that will go unfixed until Beta)
-Upload new screenshots (I want to post new screenshots whenever there is a signifigant change in the looks and geometry of the map, However if I wait to post this update until I've taken new screenshots, It may be another day. And I want to post the update ASAP)
Depending on feedback, A3 will likely be another general fix update. I like only having to fix small things every time. Makes me feel like I've done something right with this map.