Desert Temple

Desert Temple A2b

Ever since posting a2, I've been concerned that the inside of the temple was too open, potentially allowing sentries to dominate the point.

To put myself at ease, I put some cover inside of the temple.
A simple update to address some feedback and my own problems with the map.

Changes:
-Added Water and Geometry to help counter fall damage caused by height variation.
-Removed the inner walls of the Temple, and shifted geometry to lower the point slightly.
-Shifted Geometry to reduce overly large sightlines.
-Rotated the map 90 degrees in hammer (this should have no effect on gameplay, I mention it incase it does have an effect on gameplay)
-Added patches beneath Health and Ammo.
-Hopefully fixed issue with Doors (I really honestly couldn't figure out the issue in the first place, so if it's not fixed I may have to seek help)


To Do:
-Fix texture issues. (Unless they begin to affect gameplay, this is likely an issue that will go unfixed until Beta)
-Upload new screenshots (I want to post new screenshots whenever there is a signifigant change in the looks and geometry of the map, However if I wait to post this update until I've taken new screenshots, It may be another day. And I want to post the update ASAP)


Depending on feedback, A3 will likely be another general fix update. I like only having to fix small things every time. Makes me feel like I've done something right with this map.