Derelict

Derelict RC2

- Removed one of the rocks in the right side of the front so Robots stop getting stuck there
- Moved Engineer-bot nest locations so their teleporters wouldn't cause giants to get stuck upon teleporting in
- Updated .nav file to fix giants getting stuck at some locations
- Detailed the OOB area of the map
- Tweaked the trench wall collisions at the RED base front so players hopefully don't get crushed by Tanks as often
- Added a nobuild on top of the crate at the RED base
- Added areaportals in the buildings
- Added a different bunch of menu photos
- Added Expert mode (Drenching Desolation, by Nuke)
- All missions finalized
Beta 3

- Reshaped the mid building's upper floor so Sentry Busters don't get stuck there
- Reshaped the base so defenders can go defend the hatch faster
- Repacked the map to dramatically decrease filesize
-Modified displacement in front of the left-side building to fix Bosses getting stuck
-Added Survival

Popfile Changes

Advanced2

-Gave the same "Crit bot" names that Advanced1 had for consistency
-The heavies have protection against the rain now
-Changed some of the waves to get the difficulty make sense
-Added menu photos
-Added overlays to ammo/health pack locations
-Added some detailing to the left-side building
-Modified the displacements at the front of the base so Tanks wouldn't clip as heavily as before
-Modified lighting a bit to brighten up some of the dark areas
-Fixed one of the door entities having strange lighting going on
-Fixed players being able to stand on the door prop at the base
-Clipped a whole bunch of places where players were able to stand on places they shouldn't stand on

Popfile Changes

Advanced1

-The Robots on the last wave drop money now (except the boss)

Advanced2

-Changed Wave 1 to bump the difficulty to more fitting levels
-Otherwise tweaked the mission to bring it down to more reasonable levels
-The Robots on the last wave drop money now (except the boss)