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Deephill a2

Looks like this project isn't completely bad, maybe its still salvageable

1. Gave Red a forward spawn for A and B
2. Changed Red's original spawn so they don't (necessarily) have to fight out of their spawn
3. Set Blu team's respawn time to 0 on first point
4. (Attempted) to make B less of a sniper hell
5. Added some signs to help players figure out where tf they are and where they should be headed