deep mine A6

A somewhat experimental AD map

  1. moustetail
    Route from blu base to red base:
    20170403153218_1.jpg 20170403152248_1.jpg 20170403153428_1.jpg 20170403152935_1.jpg 20170403152732_1.jpg ad_deep_mine_6.png Not my first map, but my first map playable enough to share. Here is a random sample of some of this map's features:
    1. Vertical game-play at the second control point
    2. Many side routes
    3. Hiding spots have small health packs
    4. Windows to see into other rooms
    5. A bit to many crates