deep mine A6
A somewhat experimental AD map
Route from blu base to red base:
Not my first map, but my first map playable enough to share. Here is a random sample of some of this map's features:
1. Vertical game-play at the second control point
2. Many side routes
3. Hiding spots have small health packs
4. Windows to see into other rooms
5. A bit to many crates
1. Vertical game-play at the second control point
2. Many side routes
3. Hiding spots have small health packs
4. Windows to see into other rooms
5. A bit to many crates