Decompose

Decompose RC6B

I played this during the community Holographic Harvest operation and thought this was an alright map. The robot spawn was too cramped for my tastes, and from then on it felt like too much empty space to comfortably fight with. This also makes traversing the map feel like a chore when everything's so far away.

The Underworld was interesting, though I didn't understand why you'd bother visiting it. I could potentially get invuln/kritz and ambush from the sky briefly, but it didn't feel like a good use of my time compared to holding my ground.

I do like the buildings around the perimeter and the sniper nest near the capture point. They were a nice refuge from crockets and added a nice sense of height to the map, which I think was a strong point those large height differences. The underground_wind_loop_04 in the soundscape was a little loud for me, I got tired of the distinct sound after a while because of this.

Overall it's a good map, not my favorite but I can appreciate what it tries to do. I wouldn't mind playing it again, maybe my opinion would change.