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Changelog:
More detailing progress, interior of mid building complete and some more of Red side of the train entrance.
Clipping.
Changelog:
More detailing progress, interior of mid building complete and some more of Red side of the train entrance.
Clipping.
Changelog:
Detailed most of the train entrance.
Lowered how much a player is "worth" when adjusting the required amount of points
adding 5 second wait after round win.
Lowered flag reset time.
Changelog:
Fixed train killing you when it shouldn't properly.
Fixed overlay not appearing.
Changelog:
Adjusted crane platform, improved collisions and a kill trigger at its bottom to prevent getting stuck.
Decreased cap delay.
Lowered train speed.
Fixed train killing you in a place it shouldn't.
Changelog:
Mid train tunnel is now inaccessible at all times.
Shorted lower area.
Rebuilt route to lower area from spawn.
Increased max point requirement.
Increased delay between point deposit.
Clipping improvements.
Changelog:
Removed collision on several scaffold props to prevent perching on them.
Clipping improvements.
PD flags no longer move into the tunnel making them impossible to grab.
Fixed misaligned wooden catwalks at train entrance.
Removed blockbullets in train entrance warehouse roof.
Optimisation, mostly for vvis.
Changelog:
Experimental change: Snipers are now instantly given the spawned gold when an enemy is killed by them.
Fixed lighting on several pipes.
Adding clipping to sides of train path at its spawn.
Changelog:
Detailing.
Smoothed out displacement
experimental midground on train ramp.
Changelog:
Replaced train model entirely.
Some size adjustments, train entrance is less cramped and the train exit is smaller.
Detailing.