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Death Valley b2a

Changelog:
  • Hopefully improved train collision thanks to Brokk.
  • Clipping adjustments.
Changelog:
  • Made several changes to layout and pickup locations around the train entrance, should hopefully make snipers significantly less oppressive.
  • Added 1 new route each to both areas.
  • Added actually clipping this time!
  • Added soundscapes.
Changelog:
  • Rebuilt both spawns and the train entrance area entirely.
  • Rebuilt skybox and optimisation.
Changelog:
  • Experimental change: middle tunnel now locked when train is not in play.
  • Adjusted clipping.
  • Fixed visible nodraw.
  • Fixed possible stuck spot at train exit.
Changelog:
  • Rebuilt the train exit to be much more open
  • Adjusted bridge at the train entrance.
  • Removed route to the middle part of the map from spawn.
Changelog:
  • Beginnings of a texture pass.
  • Train direction reversed, now goes down the ramp.
Changelog:
  • Hopefully fixed train kill trigger.
  • Fixed clipping.
Changelog:
  • New spawn exit, should hopefully orient players to use the other parts of the map more.
  • Fixed clipping issues.
  • New train arrival sound.
  • Fixed door detailing having terrible lighting.
Changelog:
  • A ton of background detailing.
  • Replaced train cameras.
  • Adjusted route to mid from spawn.
  • Improved clipping.
Changelog:
  • Improved skybox.
  • Merged together several elevation changes.
  • Fixed func_respawnroom at Blu spawn accidentally being set to Red team.
  • Clipped middle of train track.