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Death Valley b2a

Changelog:
  • Fixed accidentally packed lightwarp from a mod.
Changelog:
  • Fixed missing clipping.
Changelog:
  • Some detailing so the map isn't just all super high blank walls.
  • Adjusted train timing:
    • Increased max speed to 320.
    • shortened length of track.
  • Adjusted some pickup locations
  • Cut respawn times in half.
  • Adjusted spawn routes slightly so people should hopefully use the other routes more often.
Changelog:
  • New countdown timer icons.
  • Added glow to train when it's active.
Changelog:
  • Adjusted cover around train exit.
  • Fixed capture zone sprites breaking after the first round.
  • Added train track models.
Changelog:
  • Added a ton more cover to the map, should hopefully make the routes to the train from spawn less hell.
  • Made it easier to get into the train in the middle building from the floor.
  • Adjusted the countdown timer of the train to actually reflect when the train leaves the playable area.
  • Added trigger_hurt to train, filtered only to destroy buildings.
  • Potentially improved train collision?
  • New train finale sequence when either team wins.
  • Fixed building in the sewer area of spawn.
  • Fixed light models poking through platform.
  • Fixed the flag model being the incorrect one.
Changelog:
  • Fixed respawn room visualizers.
  • New announcer voicelines.
  • New flag pickup and icon.
  • New countdown icons.
Changelog:
  • New spawns, no longer directly next to each other
  • Adjusted geometry of train ramp.
  • Fixed capture zone on train.
  • Added signage.
Changelog:
  • Packed in missing assets that compilepal missed.
  • Improved train collision.