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Changelog:
Fixed accidentally packed lightwarp from a mod.
Changelog:
Some detailing so the map isn't just all super high blank walls.
Adjusted train timing:
Increased max speed to 320.
shortened length of track.
Adjusted some pickup locations
Cut respawn times in half.
Adjusted spawn routes slightly so people should hopefully use the other routes more often.
Changelog:
New countdown timer icons.
Added glow to train when it's active.
Changelog:
Adjusted cover around train exit.
Fixed capture zone sprites breaking after the first round.
Added train track models.
Changelog:
Added a ton more cover to the map, should hopefully make the routes to the train from spawn less hell.
Made it easier to get into the train in the middle building from the floor.
Adjusted the countdown timer of the train to actually reflect when the train leaves the playable area.
Added trigger_hurt to train, filtered only to destroy buildings.
Potentially improved train collision?
New train finale sequence when either team wins.
Fixed building in the sewer area of spawn.
Fixed light models poking through platform.
Fixed the flag model being the incorrect one.
Changelog:
Fixed respawn room visualizers.
New announcer voicelines.
New flag pickup and icon.
New countdown icons.
Changelog:
New spawns, no longer directly next to each other
Adjusted geometry of train ramp.
Fixed capture zone on train.
Added signage.
Changelog:
Packed in missing assets that compilepal missed.
Improved train collision.