Dampish

Dampish a3

A lot of stuff, already forgot lol
-small gameplay & stylistic fixes, tweaks & removals

-added an info_observer_point entity on mid (already added it back in a2 but forgot to mention it)

-moved greg
Fuck-ton of changes
-GENERAL
-changed the theme from daytime to nighttime (it looks cooler in my opinion)

-(hopefully) fixed sight-lines
-small detail changes & additions
-displacements seams fixes and tweaks
-smalls fixes, additions, removals & tweaks

-MID
-revamped the entirety of mid
-upscaled the point capture trigger

-added some cover
-made the "canal" below the point slightly shallower
-changed the health-kit below the point from small to medium
-added ladders to the smalls roofs to the side of mid both for more accessibility and to make it clear it's accessible
-removed the fences for optimization purposes
-added some cover to the pipes

-1st CORE YARD
-added an additional entrance to the middle building
-added a rock to prevent a big sight-line

-added some height variation to the middle building