Curio A3

A dusty city centre in the desert.

  1. Version A2

    - Removed flank route that bypasses mid - nobody seemed to use it.
    - Fixed borked logic! I'd messed it up while find-replacing when I copied the blu side over to the red side. Overtime and win calculation should now work reliably.
    - Changed appearance of one-way doors to more clearly indicate direction and locking.
    - Changed dropdown door behaviour to work properly with multiple players going down at once.
    - Various geometry and texture changes.
    - Fixed some symmetry inconsistencies.
    - Added more clutter and detail.

    - Areaportals have refused to cooperate :( so this version doesnt have the optimisation I wanted to give it. Hopefully will run okay regardless.
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