- Removed flank route that bypasses mid - nobody seemed to use it.
- Fixed borked logic! I'd messed it up while find-replacing when I copied the blu side over to the red side. Overtime and win calculation should now work reliably.
- Changed appearance of one-way doors to more clearly indicate direction and locking.
- Changed dropdown door behaviour to work properly with multiple players going down at once.
- Various geometry and texture changes.
- Fixed some symmetry inconsistencies.
- Added more clutter and detail.
- Areaportals have refused to cooperate

so this version doesnt have the optimisation I wanted to give it. Hopefully will run okay regardless.