- Redid logic from the ground up so that it more reliably tracks who has what flag
- Added func_capturezones so that bots can understand the gamemode to some janky extent. No other nav entities like sniper spots or any engie support though. Does not ship with a nav mesh either cus I'm not screwin with that, use nav_generate if you really wanna play with bots
- Temporarily removed the tie breaker mechanic for the time being, so as to not give myself a headache. Matches where the flags are shared evenly amongst the teams will now 100% end in a stalemate
- Fixed flags so that they always have the 30 second timer they were supposed to have. Don't ask why that was a problem in the first place
- Added custom beginning of round text, "Obtain all four flags to win the game!"
- File size is now 6,666 KB
CURRENT BUGS:
- Empty return timers appear in spots that flags used to be, such as the tower or in the flagrooms. Just ignore it I'll find a way to patch it out sometime
- Bots can get stuck on the crates and somehow damage themselves. They do this a lot. I don't understand
- If more than 1 person stands in the capture area, the person with the flag won't be able to cap