ctf_cairo

ctf_cairo a4a

- Fixed force respawn on intel capture
- Capping the flap now adds 1 seconds to your team's respawn wave for each capture.
- Added patches below pickups
- Hopefully strengthened some engineer positions
- Small changes
- Added a match timer for 10 minutes, matches will stalemate if no team wins.
- Teams are forced to spawn when the flag is capped.
- Added death pit to mid
- Enabled shot clock mode for the flags
- Dropped flags heal defenders now
- Readjusted some pickups
- Flag position is now closer to the mid yard
- Flag return timer changed to 35 seconds and disabled short clock mode
- Changed some health pickups to benefit attackers more
- Added dropdown from mid to the back flank
- Added cover and height difference to open flank
- Changed the height of the bottom area in mid to prevent fall damage
- Added new platform to courtyard to encourage easier rollouts to mid
- Added pillars to some sections for players to fight around
- Added more jump class perches some sections
- Added window to back flank so players don't have too blindly peak
- Added new lantern model and team-colored railings
- Removed an extra teamspawn sitting outside of spawn
- Added breakable railing props, testing perf.
- Added a comfy spot for engineers to build in
- You can shoot through railings
- Fixed spawns
- Added resupply lockers
- Fixed misc issues