Cruise B2

Another abandoned map (Framecow) I revived for the September Trilogy


    As you might be able to tell from the update title, I'm excited to be working on this again.

    - Continued artpass. Mainly on BLU's side. Did not get as far as I wanted to this version.
    - Added a rudimentary skybox. Will improve in future version
    - Slightly reworked capture area to be more rectangular
    - Shoehorned in some Frontline! assets
    - Repacked the map.
    - Compiled with all the fancy setting the cool kids use to make their maps look nice.
    - Other misc. changes I've...
  2. Beta 1b : One step forward, two steps back

    I swear, every time I'm sure this map is good, there's another error. Luckily, I'm pretty sure It's all solved now.


    - Fixed RED spawn doors opening for BLU players
    - Fixed BLU players spawning in RED's spawn
    - Added Spawnroom Visualizers to RED spawn
    - Changed the skin of the handrail props in the middle office
  3. Beta 1a: Whoops.

    Here's the correct version of the newest Cruise map
  4. Beta 1 : For realsies this time

    If you have a "koth_cruise_b1" in your files already, it's an old version I like to refer to as "Alpha 11.5". Anyway, here's the changelog!

    "That texture application makes zero sense whatsoever."
    - Zed

    -Started artpass phase

    - Added barbed wire fences to the sides of each team's garage path. Be careful around the top, that barbed wire is gonna hurt!
    - Added a few more custom textures and props.
    - Added an additional resupply cabinet to each team's spawnroom

  5. Alpha 14: Unlimited Monster Munch

    "unlimited monster munch"
    - Corvatile

    - Removed the pillars on mid. Replaced them with metal_barrier02.mdl
    - Added some crates and detailing in the small room under the cap, to mark it as storage
    - Turned around the Tom Cruise cutout in storage, as people were confusing it with a player (How?)
    - Changed the full ammopack infront of the center building with a full healthkit
    - Reverted some textures
    - Reworked the geometry of the lower level of the middle office to make it...
  6. Alpha 13: I opened up a wall. That's it.

    Just kidding. This is a big one


    - Added new windows to the upper level of the middle building
    - Added a small concrete platform under some healthkits so they can be seen easier
    - Added a shelf to the middle building (Thanks, Mudpie!)
    - Added nobuilds under all the spawn doors
    - Added (imho) neat-looking teslas in the empty corners of the map
    - Moved a set of healthkits in the "Offices" of each team further from the wall
    - Also changed patch color to team based.
    - Extended the...
  7. Alpha 12: Nevermind.

    "Nobody said it was easy. Nobody said it would be so hard. I'm going back to-" Alpha.


    - Renamed the capture point to "T.O.M", for Total Override Machine.

    - Reworked textures arond the cap point.
    - Added platforms in each of the team's 'Office Buildings'. These will allow players on the lower stairs to jump to the building's 'Console Room', and vice-versa.
    - Reworked the ramps and railings overlooking the cap.

    - Reduced some details to...
  8. Beta 1: You Beta Believe It!

    - Added another detail area in the back of the middle building
    - Temporarily re-added the exploding cows
    - Added 'garages' around mid

    - Reworked the cap building. It's now more open.

    - Removed the sniper rooms in the team buildings, as it was used very little
  9. Alpha 11: "Scientology" No More!

    Scientology doesn't even have to do with science, actually. Plus it's a cult, and no one likes cults.


    - Began detailing, as I plan this to be the last alpha version.
    - Cubemaps!
    - Re-added the Tom Cruise cutout to celebrate the new name. @Ms. Mudpie suggested it, by the way. (The cows will come soon.)
    - Added handrails to the balcony
    - Added two ramps off the handrails on the balcony
    - Added some windows close to the point. They don't do much, though.
    - Added...
  10. Alpha 10: Even more Science

    Rushed out for the Oct. 24th Gameday. It probably won't get in, though.

    Alpha 10 Changelog:

    - Added some more "science"
    - Added a small room behind the capture point for cover.

    - De-clunky-fied the middle building's stairway
    - Added/Re-arranged/Changed some ammo/health pickups
    - Made the side paths the mid easily accessible from the ground
    - Changed the poles in the team 'offices' to walls

    - Removed an unneeded brush
    - Removed the cow. Will re-add it when it's fixed (Sorry, Darren!)