1. There's an issue with downloads currently showing a 404 error. Looking in to it to get it corrected as soon as possible. Externally hosted files are not affected. Newly uploaded files are not affected.

Cruise B2

Another abandoned map (Framecow) I revived for the September Trilogy


    As you might be able to tell from the update title, I'm excited to be working on this again.

    - Continued artpass. Mainly on BLU's side. Did not get as far as I wanted to this version.
    - Added a rudimentary skybox. Will improve in future version
    - Slightly reworked capture area to be more rectangular
    - Shoehorned in some Frontline! assets
    - Repacked the map.
    - Compiled with all the fancy setting the cool kids use to make their maps look nice.
    - Other misc. changes I've...
  2. Beta 1b : One step forward, two steps back

    I swear, every time I'm sure this map is good, there's another error. Luckily, I'm pretty sure It's all solved now.


    - Fixed RED spawn doors opening for BLU players
    - Fixed BLU players spawning in RED's spawn
    - Added Spawnroom Visualizers to RED spawn
    - Changed the skin of the handrail props in the middle office
  3. Beta 1a: Whoops.

    Here's the correct version of the newest Cruise map
  4. Beta 1 : For realsies this time

    If you have a "koth_cruise_b1" in your files already, it's an old version I like to refer to as "Alpha 11.5". Anyway, here's the changelog!

    "That texture application makes zero sense whatsoever."
    - Zed

    -Started artpass phase

    - Added barbed wire fences to the sides of each team's garage path. Be careful around the top, that barbed wire is gonna hurt!
    - Added a few more custom textures and props.
    - Added an additional resupply cabinet to each team's spawnroom

  5. Alpha 14: Unlimited Monster Munch

    "unlimited monster munch"
    - Corvatile

    - Removed the pillars on mid. Replaced them with metal_barrier02.mdl
    - Added some crates and detailing in the small room under the cap, to mark it as storage
    - Turned around the Tom Cruise cutout in storage, as people were confusing it with a player (How?)
    - Changed the full ammopack infront of the center building with a full healthkit
    - Reverted some textures
    - Reworked the geometry of the lower level of the middle office to make it...
  6. Alpha 13: I opened up a wall. That's it.

    Just kidding. This is a big one


    - Added new windows to the upper level of the middle building
    - Added a small concrete platform under some healthkits so they can be seen easier
    - Added a shelf to the middle building (Thanks, Mudpie!)
    - Added nobuilds under all the spawn doors
    - Added (imho) neat-looking teslas in the empty corners of the map
    - Moved a set of healthkits in the "Offices" of each team further from the wall
    - Also changed patch color to team based.
    - Extended the...
  7. Alpha 12: Nevermind.

    "Nobody said it was easy. Nobody said it would be so hard. I'm going back to-" Alpha.


    - Renamed the capture point to "T.O.M", for Total Override Machine.

    - Reworked textures arond the cap point.
    - Added platforms in each of the team's 'Office Buildings'. These will allow players on the lower stairs to jump to the building's 'Console Room', and vice-versa.
    - Reworked the ramps and railings overlooking the cap.

    - Reduced some details to...
  8. Beta 1: You Beta Believe It!

    - Added another detail area in the back of the middle building
    - Temporarily re-added the exploding cows
    - Added 'garages' around mid

    - Reworked the cap building. It's now more open.

    - Removed the sniper rooms in the team buildings, as it was used very little
  9. Alpha 11: "Scientology" No More!

    Scientology doesn't even have to do with science, actually. Plus it's a cult, and no one likes cults.


    - Began detailing, as I plan this to be the last alpha version.
    - Cubemaps!
    - Re-added the Tom Cruise cutout to celebrate the new name. @Ms. Mudpie suggested it, by the way. (The cows will come soon.)
    - Added handrails to the balcony
    - Added two ramps off the handrails on the balcony
    - Added some windows close to the point. They don't do much, though.
    - Added...
  10. Alpha 10: Even more Science

    Rushed out for the Oct. 24th Gameday. It probably won't get in, though.

    Alpha 10 Changelog:

    - Added some more "science"
    - Added a small room behind the capture point for cover.

    - De-clunky-fied the middle building's stairway
    - Added/Re-arranged/Changed some ammo/health pickups
    - Made the side paths the mid easily accessible from the ground
    - Changed the poles in the team 'offices' to walls

    - Removed an unneeded brush
    - Removed the cow. Will re-add it when it's fixed (Sorry, Darren!)