Crater

Crater B23f

Changelog:
  • Refined soundscapes (both pipes have proper noise)
  • Doubled the intensity of a light near "B"
Changelog:
  • All soundscapes implemented
  • BLU tunnels towards points altered
    • Platforms near exits removed
    • Small window rooms added
  • Point "A" overall healthkit and ammopack amount lowered slightly
  • Point "B" layout less defense-oriented
    • Point "B" overall healthkit and ammopack amount lowered
  • Point "C" overall healthkit and ammopack amount increased slightly
Changelog:
  • Visual and lighting adjustments
    • More visual clarity between base sectors
  • Healthkit and ammopack amounts altered
    • Processing flank near C now has small healthkit and ammopack past the one-way drop
  • Additional terrain cover around A
  • Truck near B rotated
Changelog:
  • BLU spawn detailing altered
    • BLU-affiliated moonlights implemented
Changelog:
  • Additional hint optimization
  • Lighting improved
  • Altered soundscapes
  • RED buildings are now more neutral-coloured
  • Extra terrain cover added near A and B
  • Pickup adjustment
    • Full healthkits at A and B turn into small healthkits when C unlocks
    • Full healthkit near C starts out as a small healthkit until C unlocks
    • Divided a healthkit and ammobox near C
Changelog:
  • Improved soundscapes for each team's bases
  • One of the medium healthkits near A no longer appears when C is unlocked (small healthkit still disappears)
  • Healthkit on deck near C changed from medium to small
Changelog:
  • Visual improvements
    • New BLU textures (more team-appropriate)
  • Ceiling near C altered
  • Medium healthkit near C changed to small healthkit
  • Removed some obsolete entities
Changelog:
  • Lighting on most ceiling moonlights improved
    • Rudimentary hint optimization
Changelog:
  • Visual improvements
  • Additional clipping
  • Geometry adjustments to C
Changelog:
  • Visual and lighting adjustments
  • Geometry near C altered