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Changelog:
Refined soundscapes (both pipes have proper noise)
Doubled the intensity of a light near "B"
Changelog:
All soundscapes implemented
BLU tunnels towards points altered
Platforms near exits removed
Small window rooms added
Point "A" overall healthkit and ammopack amount lowered slightly
Point "B" layout less defense-oriented
Point "B" overall healthkit and ammopack amount lowered
Point "C" overall healthkit and ammopack amount increased slightly
Changelog:
Visual and lighting adjustments
More visual clarity between base sectors
Healthkit and ammopack amounts altered
Processing flank near C now has small healthkit and ammopack past the one-way drop
Additional terrain cover around A
Truck near B rotated
Changelog:
BLU spawn detailing altered
BLU-affiliated moonlights implemented
Changelog:
Additional hint optimization
Lighting improved
Altered soundscapes
RED buildings are now more neutral-coloured
Extra terrain cover added near A and B
Pickup adjustment
Full healthkits at A and B turn into small healthkits when C unlocks
Full healthkit near C starts out as a small healthkit until C unlocks
Divided a healthkit and ammobox near C
Changelog:
Improved soundscapes for each team's bases
One of the medium healthkits near A no longer appears when C is unlocked (small healthkit still disappears)
Healthkit on deck near C changed from medium to small
Changelog:
Visual improvements
New BLU textures (more team-appropriate)
Ceiling near C altered
Medium healthkit near C changed to small healthkit
Removed some obsolete entities
Changelog:
Lighting on most ceiling moonlights improved
Rudimentary hint optimization
Changelog:
Visual improvements
Additional clipping
Geometry adjustments to C
Changelog:
Visual and lighting adjustments
Geometry near C altered