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Complete map overhaul, with focus on size and attempt to adhere to Valve design principles for Space environment. Map's game mode logic not present for this version; is strictly a showcase of new design.
- Compiles are back to fast for now
- Large overhauls to Solar Facility and Rocket Pad (Blu and Red spawns)
- Vent path near Landscape Scanner (Cap B) streamlined
- Flank path accessible to Scouts added to Projection Beam (Cap A)
- Minor details added to skybox and environment
- Cubemaps added
- A5 skipped
- Changed textures of locked doors to accurately reflect impassability
- Changed small ammo near B-C path to small health
- Skybox compiled with HDR (Lighting also compiled in "Normal" instead of Fast)
- Sentry and Teleporter hints added for navigation generation (Sniper spots not working)
- Improved detailing added near Projection Beam and Solar Facility
- Resupply cabinets now have sci-fi theming
- Extra door added to B side of A-B connector
A3: Detail Fix
- Added Cap A and B connector
- Textured Rocket Pad (Red Spawn)
- Doors now stay open properly
- Added flashing light to alert of Proton Collider (Cap C) being captured
- Added detail to Solar Facility (Blu Spawn)
A2-1:
- Added cover near Solar Facility (Blu Spawn) to reduce Sniper sightlines
- Added platform near Proton Collider (Cap C) for Blu Sniper
- Covered holes in metal barrier near Projection Beam (Cap A)
A2: Mining Update
- Added detail to Projection Beam (Cap A)
- Covered pit near A
- Added fence near A to cover significant sightline
- Added "Pillar" to The Crater
- Expanded Solar Facility (Blu Spawn) to prevent spawn-camping
- Added light in Rocket Pad (Red Spawn) and Proton Collider (Cap C) to alert when attackers start to cap
- Minor soundscape improvements
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