Super duper pooper scooper megal ultra update (but not really because it's still in alpha lmao)
-Redid mid for the 5 millionth time.
-Changed the weird metal walls to concrete walls with team-colored hazard tape lining the top, so they don't blend in with the background too much.
-The ramps are much simpler now, and you don't have to climb weird boxes to reach the upper computer room.
-Said upper computer room now has a window that looks over at the enemy balcony. It...
-Redid mid again, this time with giant new walls, simpler ramps, redone props blocking sightlines, and other changes.
-Added pipes and vents near the sniper deck that can be walked on top of
-Cut the main entrance to mid in half to block sightlines
-Cut the ramp down to the lobby area in half for the same previous reason
-Other stuff, I can't recall everything
-Reworked mid (again) to be less confusing and more straightforward
-Added a flank route connecting the left-most hallway to the enemy battlements
-Did a tiny amount of detailing (computers in the more spytechy rooms of the map)
-Possibly more I dunno lol