Craneium

Craneium A2

A2
  • Neither timers now tick down while the crane is moving until it reaches the end point
  • When the crane is moving between the furthest points it no longer takes a longer path by lowering down to its original position
  • Respawn time of the team that does not own the point is 1 second faster
  • Redesigned the respawn areas to be more interesting
    • Added a forward spawn 'shed' at the front to shave a few seconds off of walk times for the losing team without disrupting teleporter building
  • After the point is initially captured, a bridge will appear to allow players to the upper area in the place the crane was previously
  • Adjusted the roof of the building beside the crane's path to make it clearer it is out of bounds
  • Removed the one way door
  • The point is longer instantly available to capture as it should not be