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A2
Neither timers now tick down while the crane is moving until it reaches the end point
When the crane is moving between the furthest points it no longer takes a longer path by lowering down to its original position
Respawn time of the team that does not own the point is 1 second faster
Redesigned the respawn areas to be more interesting
Added a forward spawn 'shed' at the front to shave a few seconds off of walk times for the losing team without disrupting teleporter building
After the point is initially captured, a bridge will appear to allow players to the upper area in the place the crane was previously
Adjusted the roof of the building beside the crane's path to make it clearer it is out of bounds
Removed the one way door
The point is longer instantly available to capture as it should not be