tried to fix riverbed being seethrough but it didnt work, will be fixed in a3
Removed strange brush going over wall at mid
changed to day time (because im bad at lighting very well).
removed all outside lighting
Notes: Next update will be the 'uncramp' update (as dubbed by me) i will be making the map more spacious and also, i will be adding signs so that it doesn't take 5 mins to find mid!
I know about the 2 doors to the balconies at mid that get you stuck when you walk through, I knew about this when I added them but had no clue how to fix it and after trying some things I still don't have a clue.
Also, while redesigning last, last update, I thought up a possible backstory and name:
cp_counterfeit:
BLU and RED have both come up with a devious plan; they will counterfeit loads of hats and sell them to mann co. to become rich! However information like this cannot be allowed to get out so whenever accusations are raised about the hats, there is a recall and all the hats get crushed, or sent downstream off a mountain... Then one day, BLU spy was sneaking around the nearby red base to see what they were up to, and found it was the same as BLU were (coincidently Red spy was doing the same thing at the same time). The spy came up with a plan and told his team: 'we must break into their base and disable their crate crushers!'. This would stop them being able to recall and destroy the hats, meaning they woud get found out for their shady ways!
-Completely redesigned last
-added lots flanks
-added doorways to the balconies at mid
-added windows in useless room above farward spawn
-added steps at 2nd
-made some square ponds not square (the rest will be done in a3)
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