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cp_timber b2

It's not that bad, but it has a lot of visual problems, for example, the resupply locker clipping into the floor in blu and red spawn, the map also feels very big and empty, snipers have sight lines into spawn rooms from the middle point and form spawn into the middle point, I would suggest putting some covers on the middle point, but I do like the layout in some aspects, it has some good flanks, and the general idea seems good.
wapo
wapo
tysm for the feedback. i agree with the map feeling empty, but i really have no clue what to do about it, im a beginner when it comes to mapping.