Small tweaks and unimportant work allover the place...
Oh and gameplay changes I guess.
Gameplay:
Made bulletblock less aggressive (allover)
Added underpass route on mids forward spawn area
Made shack on mid narrower
Made 'skilljumps' on mid less tedious
Added a window to lower on last for visibility
Made cover near point on last transparent for attackers. (potato settings currently will have problems seeing through these)
Covered up some sniper sightlines on last
Pulled in wall lower lobby to hopefully allow for better bombs(Tell me if this helps sacs or not)
Added hiding spot to lobby
Visual:
Updates to 3d skybox
Made a custom control point animation/particle setup for last
Optimization:
Optimized around 2nd through choke to mid
Replaced unimportant 3d models with 2d cutouts (Windows, fences, chimneys)
More to come...
Things to look forward to:
- Making grate textures the same on all configs (Currently potato settings cannot see through some grates on important areas)
- Optimization from boiler into 2nd, 2nd through frogbox into mid, and lasts valley. These are currently the most unoptimized locations I just haven't had time to fix them.
- Detail on last, Trying to add more greenery so the maps not brown.
- More theming, each control point will have a purpose