cp_skytrain

cp_skytrain a5

-Mid adjustments:
Added a beam with pillars in the center
Consolidated the rock and the building next to it into a single building
Added a small shed for both sides to use on the approach from valley
Pack under point is now medium

-Second adjustments:
Raised 2nd point
Far entrance from lobby comes out higher
Added a structure blocking sight from lower lobby into second + more cover on point
Added a bridge that leads to a platform closer to valley
Valley now allows for box jumps up to shed and to the platform that has a bridge to 2nd.
Packs have been moved to more convenient locations
Added another ledge on the far side of 2nd

-Last adjustments:
The side of last above the "secret" area has been shrunk a bit
Added a rim around the right tower, and a perch above the point

-Added a first pass of texturing and detailing to the gameplay areas. NOT FINISHED! Very scrappy right now and will be improved and changed in later versions!
-Last is now outside
-Last secret area reworked to be more useful and lower ceilings
-Removed wall between left and right side of last
-Introduced 2 rockets at last
-Removed the sac window between last and lobby and widened last a bit

-Streamlined middle transition (window room) between mid and 2nd
-Removed the 2 way jump from the middle transition to the crate at mid and flattened that section of mid
-Added a pipe to stand on at valley and opened up the skybox
-Rollout is a bit faster for medics (can jump onto the shed in valley)
-2nd point now has a ramp in front of it