cp_satel

cp_satel A8a

This update brings:
*Parts of the map have been widened as they were too cramped before (actually almost the entire map!)
*Remade the building at last - hopefully plays much better
*Textured deathpits with black so people can tell them apart from normal ground
*Made an exit to the stream a 1-way door
*Added ramps inside the stream and on the ledge near it
*Added another door near the stream, hopefully easier to attack from the position
*Widened a lot of doorways

As always, all and any feedback is greatly appreciated!
This update brings:
*A much higher skybox - not not cramped for soldiers and such
*Reworked respawn times - should be much faster now
*Changed the location of Blu's spawn points so Red doesn't have a direct view of them
*Removed trench under first, made sewer tunnel into a short 1 way with a full healthkit and an ammopack
*Reworked stream area, now deep enough to extinguish players
*Added a side route to allow access to final's area with a different route
*Added a raised block so classes can jump to the sniper cover area there
*Changed the orientation of one of the exits into last
*Also removed the stairs up to the sniper cover area, replaced it with walkway onto a raised roof
*Removed the rock in that area
*Blocked off one of the routes round to the back building's stairs
*Removed the god forsaken shutter doors!
*Added a wall dividing a staircase to block a resulting sightline

As always, all and any feedback is greatly appreciated!
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This update brings:
*Deathpits along the side of the map - hopefully improves gameplay a bit
*A new flank around the side of a building near blu's spawn w/ a healthpack
*Added setupgates on Blu's spawn
*Rotated Blu spawnpoints