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Medieval cp_riverfork Beta 4

UPDATE:

Addressed a lot of the critiques: Mainly the cap-in-seconds, the slopes, and the missing textures. Also added a slight visual cue near the cap A flank and a "bridge" to connect the left and right side.
Thanks for the playtest! I'll make sure to fix the map up a bit more so I can release it as finished! So far the most common issues are:
  • The slopes. When I made this map, I wanted to challenge myself by making an outdoors map. Admittedly I sucked at the terrain building part. I'll make sure to fix that.
  • The caps. More specifically, C cap. It's good to see the map get playtested so that I can figure out if the cap timing is too one-sided. Will fix that quickly.
  • The texture. Specifically the texture of the brush connecting the wires. The wires were added simply for aesthetic, the breaker box in the fort should actually spark when C cap locks again. Will change that texture though.

Other concerns:
  • A flank. Not noticeable so maybe I could add stuff there, but not sure what.
  • Map crashed? Not sure what to do with that tbh.
  • Rocks could've been displacements. I'd like to, but maybe in another map since I was actually following an irl location with the look of the play-area (of course made it tf2-styled).
  • Too flat. Well, yeah. I'll do one with more verticality in another map.

Overall, I'm pleased to here a lot of constructive criticism and will work on the major concerns! Thank you!
QUICK UPDATE:

Removed custom textures cause I couldn't figure out packing custom textures yet.
UPDATE:

Furnished spawn rooms for both teams, especially blue spawn rooms.
Screenshot 2023-11-21 095622.png

Screenshot 2023-11-21 095750.png


Polished capture points.
Screenshot 2023-11-21 095712.png

Screenshot 2023-11-21 095827.png

Screenshot 2023-11-21 095951.png


Polished the fort.
Screenshot 2023-11-21 095917.png


Updated top-view look of the map.
Screenshot 2023-11-21 100041.png


[NOTE: The map is pretty much done, I just need to have it tested first before finally wrapping it up as a finished work.]
UPDATE:

Made 3D skybox. Added more details and made functional red spawn room.
Screenshot 2023-11-17 184127.png

Screenshot 2023-11-17 184227.png

Screenshot 2023-11-17 184332.png

Screenshot 2023-11-17 184522.png
UPDATE:

Now added right side attackers' spawn and Capture Point B!
Screenshot 2023-10-03 213131.png


So far, the map looks like this when viewed from above:
Screenshot 2023-10-03 213000.png


Not sure where to place the Capture Point C - or if I should even add a 3rd capture point. Still need to figure that out.
UPDATE:

Switched the red and blue side and redid a few details of the defender's fort.
Made layout for the left side of the map using props, going to Capture Point A:
Screenshot 2023-09-30 212605.png
UPDATE:

Added Attackers' spawn area (not yet fully functional and furnished) and extended the area of the map.
Screenshot 2023-09-21 180955.png

Added Defenders' spawn room (not yet fully functional and furnished) and gave access to rooftop of the fortress.
Screenshot 2023-09-21 181055.png
Added additional wall at the back of the map, and a few rock models.
Screenshot 2023-09-21 181024.png