Addressed a lot of the critiques: Mainly the cap-in-seconds, the slopes, and the missing textures. Also added a slight visual cue near the cap A flank and a "bridge" to connect the left and right side.
Thanks for the playtest! I'll make sure to fix the map up a bit more so I can release it as finished! So far the most common issues are:
The slopes. When I made this map, I wanted to challenge myself by making an outdoors map. Admittedly I sucked at the terrain building part. I'll make sure to fix that.
The caps. More specifically, C cap. It's good to see the map get playtested so that I can figure out if the cap timing is too one-sided. Will fix that quickly.
The texture. Specifically the texture of the brush connecting the wires. The wires were added simply for aesthetic, the breaker box in the fort should actually spark when C cap locks again. Will change that texture though.
Other concerns:
A flank. Not noticeable so maybe I could add stuff there, but not sure what.
Map crashed? Not sure what to do with that tbh.
Rocks could've been displacements. I'd like to, but maybe in another map since I was actually following an irl location with the look of the play-area (of course made it tf2-styled).
Too flat. Well, yeah. I'll do one with more verticality in another map.
Overall, I'm pleased to here a lot of constructive criticism and will work on the major concerns! Thank you!
Switched the red and blue side and redid a few details of the defender's fort.
Made layout for the left side of the map using props, going to Capture Point A:
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