cp_redpine

72hr Jam 2024 cp_redpine a3

Added a lot of heath packs. Clipped every beam on point A. Made a Red spawn exit less spawncamp-able?? Fixed sniper being able to shoot the B high ground from a connector flank. Tweaked respawn times. Deleted the fake one-way door that was both ways but people did NOT see the hazard stripes. Greatly reduced capture time on A and B from 25 seconds to 14. Sealed a gap between the ground and the building in the low ground flank near C. Added some windows to the high ground flank near C. Added barrels.
Added a 2nd exit out of BLU spawn on the A side. Now there are some new overlays (mostly informational), made some experimental changes like making A easier to attack by adding more balanced ground and changing the medium health pack to a small one. B point is now maybe harder to attack, made the capture area smaller (more the size of A and C), added a small health pack on the point and expanded the warehouse area where the B point sits. Added more health pack around the whole map. Made the indoors point C area bigger.