Cp_Casting

Cp_Casting a16

Powerwater was a name used for almost all versions of the map. It grew up, and decided to change himself name when he saw that there isn't really much water. We say goodbye to that name, and welcome new name for a map nearing beta stage: Casting!

Major changes (or more acurately, change) is in 2nd point, with much simpler changed side route.

Minor changes were the usual: changed or removed pickups, textures of windows that weren't obvious, added deathpit to the most requested area and changed respawn timers.
Hello again, alpha 15 has been pushed, which (hopefully) will be the last alpha and going into beta with next update!

So, biggest changes:
- Second point has been reworked into process-esq point, hopefully, this will improve gameplay and make defenders retake easier.
- Lightning has been changed, together with new skybox!
- There is more detail in areas, which i feel won't be changing anytime soon
- Added some sight breakers for few spots, where snipers could be thriving too much
- Some changes to health and ammo pickups
- New ammo pickup in building near 2nd point on upper floor
- New pickups on down under 2nd point

Some smaller stuff also include
Patching some holes
Replacing textures on RED side
Adding lightning to dark spots
Clipping
Toster still is not added
Hopefully cubemaps work?
Added small props
Added missing patches
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Alpha 14 is a medium to large update which took forever because Source is not user friendly engine
-Changed Final (again) and better lights
-Added some new pickups
-More detail, because that is good choice for alpha map
-Still no toster that powers up all of powerplant
-Propably the last alpha.
-Added Spectator's cameras
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*Alpha 13 is a small update, that changes small things mainly:
- Remaked slightly last
- Changed sizes of some pickable packs of health and ammo
- Remaked one route
- Reduced cap time
Changes:
tl;dr: EVERYTHING

In more detali:
Reworked everything except mid, it's still pretty much the same arena (but still changed a little)

Added detail! YEA! even if it is a bad idea

Added areaportals... finnaly
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Changed a Lot, I am too lazy to write all changes

-Cliping
-Looks, detail, maked RED side more wood and Blu industries (that means brick and metalic look [are they even a words?!])
-Gameplay changes?
-Toaster finnaly in Map!... Wait? still no? ok
-No added Optimazation
-Are you sure i didn't added toster? It literaly powers up the powerplant!
-Last captured TOO FAST, increased time to capture from 2 sec to 3 sec (2 people)
-Heavy is fun to play always, sightlines are not a problem, and heavy has quiet fast routes with cover. YES HE HAS!
-Maked more clear that 1st forward spawn door is one way door
The Powerplant just have discovered that they have a storage room, so far the crates contain weapons... What is going on?

Alpha 10 is here:
*Major
-Brand new arena: Hangar (man i am so proud of this)
-A new ramps on the last
*smaller changes
-cliping, lighting changed some cover and removed those GOD DAMN PILARS at last

Hope you enjoy :D

Attachments

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-Added new cover, routes, lights, spotlights and toster!*

*toster is not in this map, sorry.
*Changed a lot of things based on feedback like:
- adding route to prevent camping in one spot looking only in one direction
- blockbullet on one sealed window
- missing overlays now are here
*and maked some changes for last...


Merceneries out! gl hf!
*remaked mid for the first time... REMOVED THE DEATHPIT, it ruined the gameplay so i needed to remove it :(
*added some cover on second, preventing to block all paths from one spot