*maked that all deathpits have more depth
*fixed buggy doors (sometimes they would close and don't open until everyone leaved the trigger)
*added ambient in some places
*nerfed higher route from 2nd to final and buffed lower route
*changed some pickups
*added medium pickups on second
*added signs to make more obvious where to go and on what side you are (blu or red)
*Changed a lot of things based on feedback like:
- adding route to prevent camping in one spot looking only in one direction
- blockbullet on one sealed window
- missing overlays now are here
*and maked some changes for last...
-Looks, detail, maked RED side more wood and Blu industries (that means brick and metalic look [are they even a words?!])
-Toaster finnaly in Map!... Wait? still no? ok
-No added Optimazation
-Are you sure i didn't added toster? It literaly powers up the powerplant!
-Last captured TOO FAST, increased time to capture from 2 sec to 3 sec (2 people)
-Heavy is fun to play always, sightlines are not a problem, and heavy has quiet fast routes with cover. YES HE HAS!
-Maked more clear that 1st forward spawn door is one way door
Oh, i didn't realised that, i am not pretty often here. I usually use a discord group and i think i didn't accepted your request. I'll aprieciate that you have some suggestions about my map, and i am open to decient arguments. It isn't like i already remade this map 4 times , more remakes will come.
Also, yes, i know i am 1 month late.
Alpha 14 is a medium to large update which took forever because Source is not user friendly engine
-Changed Final (again) and better lights
-Added some new pickups
-More detail, because that is good choice for alpha map
-Still no toster that powers up all of powerplant
-Propably the last alpha.
-Added Spectator's cameras
Hello again, alpha 15 has been pushed, which (hopefully) will be the last alpha and going into beta with next update!
So, biggest changes:
- Second point has been reworked into process-esq point, hopefully, this will improve gameplay and make defenders retake easier.
- Lightning has been changed, together with new skybox!
- There is more detail in areas, which i feel won't be changing anytime soon
- Added some sight breakers for few spots, where snipers could be thriving too much
- Some changes to health and ammo pickups
- New ammo pickup in building near 2nd point on upper floor
- New pickups on down under 2nd point
Some smaller stuff also include
Patching some holes
Replacing textures on RED side
Adding lightning to dark spots
Toster still is not added
Hopefully cubemaps work?
Added small props
Added missing patches
Powerwater was a name used for almost all versions of the map. It grew up, and decided to change himself name when he saw that there isn't really much water. We say goodbye to that name, and welcome new name for a map nearing beta stage: Casting!
Major changes (or more acurately, change) is in 2nd point, with much simpler changed side route.
Minor changes were the usual: changed or removed pickups, textures of windows that weren't obvious, added deathpit to the most requested area and changed respawn timers.