I decided that everything after point one was shit, so I scrapped it all. Everything.
Tunnel System
I knew I had to revamp the entire thing, so I started on the area that you go into after point one.
It's now a flat surface with a big pillar in the middle, and to the left is a doorway that leads to the spot looking down on point one's building. Obviously it would take 10+ seconds for a spy to walk up there before, and the tunnel was cramped so it would be somewhat hard to get by.
The only part I left was the one way door, since I liked it, and I made it so you can only drop down onto said flat surface, but the jump back up won't be too hard for jumping classes. There's a small cove behind the pillar with a ramp on the left side leading up to it. The right of that is the route into the building.
Leading to Second Point
The building is entered through the basement, where a tunnel will be added to sneak to near the end area much faster. You go upstairs and on the first floor is a doorway, but instead of going through it you can go left to a small loft with windows. Mainly for snipers. The one-way cave door leads into a connected area, but you can't get into it unless you go backwards or come from the door. It has a small bridge leading into the next building, which is when you approach the final point building.
Second Point Area
The final point building is a large industrial building (incomplete theme in map) and the large doorway goes onto upper area with some cover so you don'y get rekt by sentries and/or other classes. Red spawn is in front of that, and also directly below it, and a small ramp goes around under that floor and the lower Red spawn. The upper Red spawn has a spiral staircase to the immediate left (may change due to clipping issues, and looks somewhat out of place) which leads right onto the point. A smaller doorway going into the building has a ramp on the right which is opposite the spiral stairs, and the point.
First Point Area
The first area had some fences added to make Red snipers not as OP, and a small shack going into a tunnel as soon as Blue leaves spawn, and the tunnel comes out opposite the point one building, which I also remade entirely.
I skipped A4, since that was when I remade point one's building, and I know it's going to be unbalanced for a while. But I think I can make it work eventually.