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cp_nukedvillage 11

-added roof back to the first point house
-added glass where bridge is at 1st point house
-removed door to area 3
-added some improvements to optimization
-other things
-tape added to points to make it easier to know where to stand to be in point
-all things that would be considered doors now have the door texture on them
-for area 2 instead of a small health on the right and large on the left there is a medium on the left
-the roof for the first point is gone
-the fences beside the house with point A in it will open on point A cap
-made the side root between area 1 and 2 bigger
-gave more cover to blu after the second area
-made blu's spawn time from 6 secs to 10 secs
-clipped the broken thing beside the 2nd point house
-redone area 1 and 2
-added new 2nd spawn for blu
-made the flank for blu more accessible and a little bit farther from the 3rd point
-point is no longer in the town hall but is outside it
-new third door for red spawn
-new way to get to the bottom of the house
-other things
-health on top of the pillars in the second area
-new cover
-on cap point 2 red spawn time is 16 instead of 12
-added to player clips to some places to make traversal easier
-added lights to new route to last
-new route to last that starts on the roof of the shack
-moved the first point away from blu spawn just a bit
-add a new crack on the top of the house
-add some things in the shack
-more walls to make sniper sight lines a bit better
-there is a new flank where the full health and ammo packs are
-opened up the first choke to last
-closed in choke after 1st point
-new hole for top of house
-on house point/2nd has a mark to more easily tell that is where the point is
-health on the roof of the shake on the left
-blu and red respawn has no entry things