cp_minery

cp_minery a12

well this might be the fastest update I did but not a lot but it can be considered a lot so yah

fixes
-Fixed unaligned textures
-Added more detail to texture
-Cleaned up some brush work
-Cleaned up unused textures
-Added more health and ammo in routes
-Added more detail in routes
-Merged up and bottom paths for more open-ness and flanking
-Added more displacements
-Fix some lighting
-Reduce health near red spawn
-Added more signs
-Fix sniper sightlines
-Added more spectator cameras
-Re did 1 way door near B point
-Rotated 1 way door to the side and made it wider
-Open up path to one way door
-Moved 4 health packs closer together
-Removed Death pit near 4 small health pack
-Raised clip brush higher on open areas
-Fix clipping
-Made it harder to walk on edge near death pit
-Fix a lot of vis leaves
-Fix some optimization
-Added a few props for detail/cover
-Fix issue getting stuck on visualizer
-Made some brushes func_detailed
-Added more tracks
-Added more detail behind area B such as dirt stacks and mine carts
-Added more overlays
-Fix some texture shift for wood pillar
-Moved some health and ammo around
-Fix some health and ammo not having patches under them