Redesigned inside of center building on A to give attackers more flanks and remove sightlines
Adjusted the geometry of point A main route to fix sightlines against it
Redesigned left flank at point A
Reduced capture time for point A
Capping point A triggers respawn for defenders
Scaled down point B
Removed leftmost flank on point B, as it was causing players to ignore the main route
Moved lower flank entrance to inside of main route
Redesigned the point B main route
Reduced blue respawn time on point B
Moved back red spawn
Fixed broken textures
Lots of minor adjustments