-E now has a roof over it and has many separate locations to approach it closer with cover, allowing the point area itself to be a little more open. The BE connector and CE upper connector are now distinct routes leading into E.
-Adjusted the offensive options going into D to not meetup until the D area, allowing a forward hold there to be flanked.
-C is closer to E, has more cover, and is overall better for red now.
-Adjusted blue spawn to be more intuitive.
-Added a door near red's spawn door into C that will close once C is capped, requiring red team to take a much longer route if heading to E from that direction.
-Connected the spawn areas near D & E again.
-Added a preliminary round of detailing, still a WIP.