I changed quite a lot from the original to get to v3. Some changes I wished to do I haven't done yet. A SHAME TO ADMIT. But you may find some of these better compared to before.
Stage 1
1. Made some changes kind of similar to what was talked about in the dustbowl rework - proposal thread (
https://tf2maps.net/threads/dustbowl-rework-proposal.42978/) in a way I felt would keep the identity of the map better
2. Added two dropdowns to different areas (things that were present in the testing fazes done for original)
3. Expanded the point to be larger
4. Added cover for defenders and a new route to hold the point
Stage 2
1. Enhanced the building that red entrenches in to hold the point
2. Added pickups along the routes to the second point (fourth in total)
3. Enhanced the second point (forth in total)
Stage 3
1. Enhanced the bottom route on stage 3 based off of playtest (added water and an area for rocket exhaust to vent into the canyon)
2. Moved last on stage 3 to be shifted forward to make room for a hole
3. Changed the route on bottom to be 2-way like it was originally
4. Changed the route out of spawn to the first point on stage 3 for red
5. Added a pincer route for red (Easy for blue to overtake if Red is incompetent)
Universal Stage Changes
1. Made Spy Gameplay better by partially connecting each stage to allow for a safe out of the way area for spy to decloak.