-Fixed numerous bugs relating to compiling without certain vis groups enabled
-Fixed one way door from B being open at the start of the match
-Detailing work around A
-Added a drop down into sewer from Reds second spawn
-Expanded the sewer flank under point B and extended it to a one way door exiting near Reds first spawn
-Fixed certain decals not appearing
-Added cover in the main warehouse
-Fixed the respawn cabinet in Blu forward spawn not working properly
-Fixed Red being trapped in spawn after A or B is capped
-Opened a window leading to right flank on C from B
-Added large cover to cut sightlines from Reds last spawn to the exit from B
-Closed the window on left flank of C to give Blu more cover when attacking
-Added cover and clutter in the yard left of C
-Fixed some lighting, soundscape, and displacement bugs
-Added signs to lessen the confusion for new players
-Added no entry signs to one way doors