-Added a timer on last control points (like on cp_degrootkeep). When it ends, mid resets, and gate closes
-Added round timer of 5 minutes. If it ends, round ends with stalemate
-Capping mid adds 30s to round timer
-Now lighting is not that depressing
-Closed giant walls-gate-last sightline
-Connected middle route and both flanks
-Tweaked capturing times: mid is 5 seconds, last is 10 seconds, which means that losing team can cap mid before opponents cap last
-Defending team now getting healed near last control point, so capping last is
much harder now
-Small changes all around a map