After the first playetests (justified) complaints, we went back to the drawing board for the 2nd half of the map and added a whole lot more. Now we just need to see if its any better
Changes:
New Sky texture and lighting, more gloomy environment
2nd half of map completely changed
Cave to A has been redone
Fixed Wallhacks
Fixed some tiny ledges
Texture work
Removed banana hazard. OSHA fines smh
Removed Spy and Scout cutout
Made the forward spawn balcony stay there permanently (test out its use)
Fixed some logic stuff. idk, Quack knows all about that
Hoping we can change more stuff faster since we now have a better base for B
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